The plan is to bring the type of AI into High Fidelity that Unity is working on here

https://unity3d.com/machine-learning

I already have a proof of concept implimentation at these links and described in the video.

https://youtu.be/UcXe2HqY0sQ

https://gym.openai.com/

https://github.com/neureal/gym-zmq

https://github.com/wilbown/hifi/tree/wilbown

https://github.com/openai/baselines/tree/master/baselines/deepq